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DanJ

What is holding the OnLive game selection back?

Everything I have heard about OnLive makes me think its tech is without a doubt the next (and last) gen gaming experience. OnLive offers the ability to access far superior graphics performance than any console, and it would be continually upgradable on the server side, without customers having to by a new box. Furthermore, it can serve up high fidelity gaming across any device as long as you have some good internet around.

That being said, a gaming console is only ever as good as its selection - so what is holding back OnLive's gaming selection? First, I am curious if anyone knows whether it could run console only games (i.e. Red Dead, MK9, etc.) in emulation or something, or if it will only ever be able to run games made for PC. And second, even with that being so, why is OnLive missing so many of the biggest games that are already on the PC? Got no Call of Duty, no Dead Space 2, no Portal 2, no Mass Effect, Fallout, Assassins Creed, Dragon Age, etc...

So whats holding this back from being the best gaming experience ever
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Hangampalli

I think they actually have Assassins Creed, but I know what you mean. I think some companies are still a little weary of OnLive's business model. Plus, OnLive still needs to do more to make wifi connections work better.

However eventually when OnLive fixes that and also releases some of the services they've announced (digital movies and tv shows, cloud programs, etc...), I think they will gain a bigger audience and give more of an reason to developers to put their games on OnLive.
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evanextreme

Currently there is not that much holding it back except the fact that there are not too AAA games on the market. you are not going to find much activision games on there or EA games. Most major companies are not jumping ship to onlive and are not supporting it as much as the current gen systems to watch the platform and see where it goes. One massive supporter of OnLive is actually Ubisoft, so you can expect to see assassins creed revelations on there in a bit. If you have a slow internet connection (Around 1.0 mbps) you probably don't want to invest in onlive. you can try it out on your PC before purchasing the console though.
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punkduck2064

Like Hangampalli said, the game selection is all dependent on the software developers. The system is capable of running console-only games, but right now with Licensing Issues they are only porting the PC versions over.

OnLive is getting better titles as it gains developer support. It had a day-n-date launch of Home Front with the other platforms, and is planning to do so with the new Red Faction and Duke Nukem.

EDIT: I figured I would update this since the service has continued to develop in the last 6 months.

More publishers are jumping on board, and many indie dev's have begun to see OnLive as a wonderful opportunity to get their games seen. OnLive has launched in the UK and plans to launch in the EU some time in the next year.

EA has even announced plans to start releasing games on OnLive
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migo

Adoption is what's holding it back. A lot of devs for a number (quite good) reasons are only interested in supporting established platforms. It's either indie devs who are interested in new options, or large publishers who like to have their games available on every platform possible. What's holding adoption back is internet connections. As soon as usage based billing becomes a thing of the past, and actually high speed broadband connections become the norm, OnLive will take off.
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cdpinker

Onlive are simply rocking the boat and will be eating in to the revenues of established distribution channels. I'm not too clued up on how the industry works, but I imagine there will be resistance from many sectors as this is a completely different way of selling games. Certain partners and distributors would stand to make losses and existing corporate relationships would be put under pressure.

However, no matter how much resistance the corporate machine puts up to protect its established model, the consumers will drive the change in the end. Just like services like Spotify and iTunes have 'upgraded' the music industry, so will OnLive. it is just a matter of time.
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