Is this GPU really the PowerVR SGX540?
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Its a dam shame about the gpu, but I really don't think this means performance will be 'poor', but just not up to the latest gen gpus. I have an Asus transformer which has a Tegra 2 gpu clocked at 333Mhz which gives about 5.33 GFLOPS on a 1280 x 800 screen. All android powered games look amazing on this and it plays 720 video well.
SGX 540 in the OMAP 4460 is running at 384 MHz. At 200Mhz it gives 3.2 GFLOPS so at 384Mhz it should be giving you about 6.1 GFLOPS! Thats better than the Tegra 2 and over 2x the performance of the original iPhone 4!
But as these GL benchmarks show, it now way near the SII performance. I think this translates to it playing all current gen games exceptionally well, but not being as future proof as the sII if ur are a hardcore mobile gamer. That being said this still has 6x the performnce for my HTC desire which I can finally upgrade this, so I'm not gonna complain =P
www.glbenchmark.com/compare.jsp?benchmark=glpro21&...
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Taken from an Engadget article:
Silicon
CPU: Texas Instruments OMAP4460, 2047.7 BogoMIPS
GPU: Imagination Technologies PowerVR SGX 540 (same as the Galaxy S and Nexus S)
WiFi / Bluetooth module: Broadcom BCM4330 (same as in the Galaxy S II)
Audio codec: Texas Instruments TWL6040
HDMI: Silicon Image MHD SiI9234 transmitter over MHL (same as Infuse 4G and GSII)
USB Switch: Fairchild semiconductors fsa9480 (industry standard)
Framebuffer controller: Samsung S6E8AA0 MIPI LCD with Gamma correction driver
Sensors
Geomagnetic sensor: Brand new tri-axial Yamaha YAS530
TouchScreen sensor: Melfas MMSxxx touchscreen
Optical / proximity sensor: GP2A (same as Galaxy S and Nexus S)
Barometric pressure sensor: BOSCH BMP180 (first of its kind in a smartphone)
Triaxial acceleration sensor: BOSCH BMA250
Triple Axis MEMS Gyroscope: InvenSense MPU3050
Fuel Gauge (algorithm to track battery's state of charge): MAXIM MAX17040
Misc. internals
Facial recognition elements (Face Unlock): left eye, right eye, nose base, head, face
Available resolution for standard apps: 720 x 1184px
Refresh rate: 60Hz
LCD Density: 320
Default display color depth: 32bit
Camera uses OMAP Ducati Subsystem, on-screen preview size is 768 x 576
Linux kernel: 3.0.1 compiled for SMP with voluntary kernel preemption for best interactivity
Android ROM: version 4.0.1, built October 13, 2011
Device name: Maguro
Main input/output type supported: Headphone, Speaker, Microphone, Bluetooth, Voice, FM, S/PDIF over HDMI; USB Audio DAC (digital-to-audio converter with USB input and stereo outputs) should also be supported
www.engadget.com/2011/10/20/behind-the-glass-a-det...
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But it a indicator that they had to keep the price down and margins a little higher.
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A native 1280x720 3D game probably isn't going to be pleasant with a SGX540.
That's why I say a GSII is a better buy than a GN. They should have went with an Exynos for the GN.
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