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Price of the Next Generation of Video Games
Talk of the next generation of home consoles is starting to appear on nearly every video game website. It got me thinking about what the price will be per game. With every generation, the prices of games have increased by $10.
Now I don't know about everyone out there, but $59.99 is my limit and the game has to amazing for me to even consider purchasing it at that price. I do most of my shopping on Amazon.com and I wait for their video game sales.
Yet I can't say that I feel confident that games won't go up to $69.99 for "regular" editions for the next generation of gaming.
Now I don't know about everyone out there, but $59.99 is my limit and the game has to amazing for me to even consider purchasing it at that price. I do most of my shopping on Amazon.com and I wait for their video game sales.
Yet I can't say that I feel confident that games won't go up to $69.99 for "regular" editions for the next generation of gaming.
$45-$50 is my limit. I'll wait the extra week or so for the game to drop from $60, and I sure as heck won't be purchasing games if they rise to $70. Steam has spoiled me already, and with some of the high quality indie games coming out under $20 (and usually on sales for under $10) I can't justify the normal costs unless its a MUST have game (and those are far and few, personally).
I have a feeling we are going to see more of a split in pricing. At current pricing levels, there are only the blockbuster games make any money. These blockbuster games will remain (probably at the same $59.99 price) but there will be fewer games at this level.
I think we'll start to see more iOS, Android, or Xbox Live Arcade style games on consoles that have lower development costs and a lower price.
I think we'll start to see more iOS, Android, or Xbox Live Arcade style games on consoles that have lower development costs and a lower price.
I recall seeing Funcoland (now Gamestop) ads in Gamepro in the early 90s listing games like Breath of Fire for $80 so they've definitely gone down over time. I paid $60 for a new copy of Rayman Origins last week on PS3 and I think that's still too much. $40-$50 is usually the sweet spot for my pocket.
It's been a while, but I recall paying $70 for my copy of Mortal Kombat II for the Sega Genesis back in the day. I feel like video game prices has stayed fairly consistent, outside of special edition games that are quite pricey. I tried looking for old game ads to see how much stuff cost, but I couldn't find anything.
Depends on the game. If someone offered me a working TurboGrafx16 with Cosmic Fantasy 2, I'd be sorely tempted to pay as much as $100 for the game alone. Sigh... if only I still had all the stuff I sold years ago. :)
I will say, though, that the $39.99 price point for 3DS games is rather irritating. Especially since the ones I want right now are all Nintendo titles, and we know they almost never discount their carts. Mario Kart DS still costs the same price it did when it was released. So, waiting for Ocarina of Time, Mario Kart 7, and the new 3D Mario to come down in price will amount to waiting for some other sap to get bored with their copy and sell it through Amazon or eBay.
I will say, though, that the $39.99 price point for 3DS games is rather irritating. Especially since the ones I want right now are all Nintendo titles, and we know they almost never discount their carts. Mario Kart DS still costs the same price it did when it was released. So, waiting for Ocarina of Time, Mario Kart 7, and the new 3D Mario to come down in price will amount to waiting for some other sap to get bored with their copy and sell it through Amazon or eBay.
Yeah, I concur that video game prices have stayed really stable over the generations, possibly even getting cheaper. I am feel pretty confident that they will stay at the $59 mark for the next generation as well.
What I'm more interested in is how much the consoles themselves will be out of the gate. That is an area where they seem to have risen over the generations as opposed to the games.
What I'm more interested in is how much the consoles themselves will be out of the gate. That is an area where they seem to have risen over the generations as opposed to the games.
Games were more expensive when they were still released on cartridges, as much as $70 or $80 (depending on the game). The switch to optical media actually brought the prices down to the $40–$50 range for a time, but we seem to be creeping back upward again, I think due to the amount of resources that go into creating some of these next-gen, A-list titles.
I think their will be a heavy push toward downloadable games at variety of price points. This is a much better model for the publishers because it kills the resale/trade-in methods. With Triple-A Blu-ray disc titles selling for around $70-80 like you said.
This upcoming generation of console is probably the first to not be utilized fully simply because of the incredible costs associated with hand crafting a game to efficiently utilize the 8 GB of memory. That's a HUGE jump from 0.5 GB. This combined with the downloadable content not being able to balloon to blu-ray sized 30 or 60 GB download sizes due to home bandwidth limitations.
This upcoming generation of console is probably the first to not be utilized fully simply because of the incredible costs associated with hand crafting a game to efficiently utilize the 8 GB of memory. That's a HUGE jump from 0.5 GB. This combined with the downloadable content not being able to balloon to blu-ray sized 30 or 60 GB download sizes due to home bandwidth limitations.
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