So, I developed one in hopes to drum up some attention to the needs of gamers. Project K can be seen here: projectkx.blogspot.com/2011/01/project-k-design-re...
Check it out and let me know what you think!
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I have yet to purchase a Kinect for one main reason: no hardware based controller!
Thanks for the reply. The normal 360 controller requires you use both hands to operate it. So, this removes about 95% of Kinect's functionality and appeal. My design gives you the full range of the current 360 controller's button inputs via paired mode. The design also allows you to open your hands without releasing the device.
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